Smartphones which let you experience the 3D games.
3D games are the most alluring form of art which changes your imagination into reality by combining imaginary visualization with extraordinary animation. To make your imagination into a real world existence you need accessories and wearable like 3D specs or VR which let the user explore the stunning virtual world at any time via playing games on the devices like smartphones, tablets and many more. To run 3D games without any disturbance and blur, the display has to be clear, bright, sharp, and wide as well as the device must be equipped with powerful features and specifications. Here we have listed two upcoming devices which deliver 3D experience including:
Samsung Galaxy S8
Samsung is expected to launch its high-end featured Galaxy series device “Samsung Galaxy S8” which might come with 5.2-inches display size with 4k video recording having 4096*2160 pixels resolution let you run different gaming apps, tasks and other apps like flash player by which user can enjoy listening music and colorfy app by which kids can enjoy sketching Disney coloring pages.
The device might run the latest Android version Nougat operating system for an advanced interface and is expected to be powered by Snapdragon Qualcomm Octa-Core processor coupled with 6GB RAM. The device might come with the 4200mAh battery providing good battery backup.
The device is expected to be launch in the first quarter of 2017, with a price range $850-$900.
Sony Xperia Z6
Sony Xperia Z6 is expected to launch by the end of this year 2016 which might come with 5.5-inches display size and 4096*2160 pixel resolution providing 4K resolution video recordings and display. With the 4k resolution, the user can enjoy playing 3D games like the action-based games, simulation games, and many other gaming apps.
The device might run Marshmallow Android 6.0. operating system for an interactive interface and is expected to be powered by Octa-Core Snapdragon Qualcomm 810 processor coupled with 4GB RAM to run different apps smoothly and efficiently. The device is expected to come with two variants of internal storage-32 GB and 64 GB which can be extended further using microSD card.
The device is expected to come with 23MP primary camera and 7MP secondary camera by which the user can grab pictures. The device might be powered by the 3500mAh battery to provide good battery backup.
Xperia Z6 might come with a price of 40,000INR in the Indian market and $620 in the international market.
September 10, 2016
Advancement of digital world: Rapidly changing Gaming Industry
We are living in a modern era, where technology changes with every moving object and if you want to witness the change you can have a look at Gaming industry.
With many inventions in the Gaming industry from big gaming pioneers like Google, Microsoft, Sony and Nintendo they are developing more interactive interfaces that we ever have with us like motion detection, holograms, and virtual reality etc.
One question that arises suddenly in my mind is that how this gaming industry will turn up in the future?
With the new advancement in the technology we are moving towards great innovations and inventions, as the technology changes, trends will also change in accordance with that and so the gaming industry .
It is a technology in which you can interact with the digital world through your gesture or motion, you can give a command to the system with the movement of your hand, and many smartphones are there in the market with this technology (Softmobo.com).
Facial recognition is a technology which is used to create a look alike in the world of gaming, or to interact with the system through your expressions. You can control the devices response in accordance with your expression.
The gaming industry is also developing its technology in the field of voice recognition to accept voice commands and to respond accordingly with the real-time voice instructions.
Now gaming industry is developing to bridge the gap between photo animation and the realistic world, now players are experiencing the new world with higher image quality that provides you incredible experience so that you will feel that you are right amongst the image objects and playing a game being a part of that image players.
High definition display is required to have a clear and accurate image of the scenario so that player can get involved in the scene and get minute details too in a clear view.
Virtual reality is the new emerging prospects of the gaming industry, through VR you can experience a real world inside the digital world, and you get involve and immerse in the game and experience something that you have never seen before, to get the best of the experience with VR you should pick one of the good gaming smartphones which are easily available under 25000 INR.
Sometimes when you are trying to load a game on your Personal computer and suddenly a message appears with the tagline that shows you are running out of memory, this happens because some games require large memory space that time we need graphics card which will provide you virtual memory to run your games smoothly on your system but now developers are trying to make games which are lighter in load and could be easily available on cloud instead of powerful hardware.
With these advancements in the field of gaming, future of gaming industry seems really wide and vast and comprising a virtual reality concept.
April 5, 2016
The future of gaming without lag: underwater data server that is installed in 90 days
Tired of lag when you play online? Microsoft has found an ingenious solution and just taste it successfully. Called Project Natick , submarines and consists of servers that are installed in just 90 days they do not need refrigeration and get their energy from ocean currents.
The servers are housed in a cylindrical tank that gets the energy it needs to function ocean currents. Their life expectancy is 20 years, and has in its construction material that can harm marine life when it opened in an accident.
Immerse a server has quite a few advantages. The first is a question of sustainability. Literally uses the ocean to dissipate heat, so no need for expensive cooling systems. However, the main reason to design a submarine is another server: eliminate latency or lag in communications.
One of the main problems of cloud services is that the servers that host often thousands of kilometers and the signal tine that travel hundreds of networks before reaching their destination. Natick Project servers can be installed near the coast in just 90 days. All you have to do is pull a cable to a facility on the bank to distribute the signal. If we consider that half the world’s population lives near coastal areas, it is a very interesting idea.
Right now, Microsoft is analyzing the experimental results with the first server to improve the design and eliminate problems. No date for the implementation of these devices commercially, but the idea of being able to take an online game without lag in certain areas is promising.
February 25, 2016
What happen with online games when their servers are closed? The EFF wants to recover
Play an ancient game is possible but sometimes it is difficult, requires the original hardware and in some cases back to find the platform and the original physical format is not available to everyone. Thanks to virtual consoles and emulators we can enjoy them simply but with modern titles is going on a new problem: its online functions.
Think of recent games that have online connectivity, either because no multiplayer options or because they have a call to a server to function. Given this scenario, the Electronic Frontier Foundation (EFF) wants us, as players, can continue to enjoy them once their creators have decided to close their servers.
An offline mode to preserve games
To illustrate this case we have games like Mario Kart DS or Nintendo Super Smash Bros. for Nintendo Wii. Recently the Kyoto company announced the termination of service of the online servers of both consoles which prevented, at first, enjoy modes requiring an Internet connection.
The community on its own has moved: he has managed to find ways to create parallel servers and redirect connections made by the game and can still enjoy online modes or those that require preflight, what is known as a “call to home”.
The EFF wields a pair of arguments to defend their initiative. On the one hand to preserve the historical value videogames best and not meet a collection of modern games that are useless because the requirement of connections that determine the full or partial access to content.
On the other we have the players and their right to continue to enjoy the games without having to make changes on their own. To this we must also add the sales boom in digital and the eternal dilemma of who owns the content downloaded.
The EFF proposal is already on the table and now remains to be seen if the industry is mobilized to find solutions. At a time where more and more games use online services is a good idea to consider what is involved and the difficulties facing archiving and preserving its contents.
January 23, 2016
Games to learn programming languages
But apart from CodeCombat more, may know Scratch, especially if you Raspberry Pi, and is a software that lets you learn some programming concepts, especially designed for children, thanks to an editor working with faceplates, allowing you to create simple games among other things. But Scratch is not a game itself, so we do not refer to this type of project. But you might like to know projects such as :
Vim Adventures: with this interesting game, you can learn programming with the famous Vim. It is also online, so you can enjoy it from any system to learn the language of vim.
Check Io : in this case, will play in a world where you have to explore your programming skills. Same as above, is online.
Code Pupil : more than a game itself, are online exercises to learn HTML and CSS language programming to program websites.
Verse Schema: a set of simple strategy based on PostgreSQL database and therefore must use SQL commands to advance. It is also an online game.
Cee Bot : can live these adventures and learn using programming languages like C #, Java, and C ++.
Python Challenge : Finally, Python is a very popular language at present and easy to learn, but it will be even easier playing this game in which the raisins levels thanks to your Python code …
My new hosting solution is online. Featureprice went out of business, and so I am with ANHosts now. The biggest change is that now I use subdomains for hosted sites instead of web user accounts. I will set up redirects however, so if you type in an old web user url, it will resolve to the new subdomain. For example, www.worldspawn.org/~rokenrol is now rokenrol.worldspawn.org, but you can type in the old address and still get to the site. I'll be getting the rest of my other little pages up soon enough.
There is a new hosted site, which offers tutorials on the Serious Engine based hunting titles Deer Hunter 2003 and Wild Wings 2003. The new site is here, and will have new content added to it in the future as well. Additionally, I have added a hosted sites section to the navbar on the left, where you can find a link to the site, as well as the other sites that are hosted here.
I have added a new page to my site, one that shows my desktop. I update it every once in a while with an autoupdating program. Check it out here.
Michael Harris has posted and updated Serious Editor Item by Item. You can download the file HERE. Description is as follows:
The Serious Editor: Item-by-Item help/doc HTML help file is a work-in-progress that attempts to document and discuss every feature of the Serious Editor for Serious Sam, item by item.
The v0.41 release of the Item-by-Item adds the following:
- integration with the Serious Editor (with Croteam's blessing and assistance), to provide context help (provides both What's This? help and F1 help (when an entity is selected)) for Second Encounter (patched to v1.07) and to provide partial context help (F1, but not What's This?) for First Encounter (patched to v1.05). The editor's original help remains accessible via Help or F1, when no entity is selected.
- additions by Merkaba48 (env reflection), Nathan Langton a.k.a. Pompey (ship material), Kallisti (enemy spawner, enemy marker, trigger), Carl Billen (damager), Nikola Mosettig and Iirion Claus (tactics holder), Leo "LSD" De Bruyn (GRO Files and Distribution and many/major extracts from his A Neophyte's guide to the Serious Editor Interface tutorial at www.worldspawn.org), Armern (modelholder3 setup for SKA Studio models)
- coverage, or at least listing, of Second Encounter and 1.07 patch additions and enhancements (including CSG mode editing, new entities, etc.)
- and general cleanup/improvements (though it remains a work-in-progress)
And, of course, it is printable and searchable.
Installation instructions can be found in the readme file inside the zip file that v0.41 is distributed in.
For those of you interested in outstanding artwork, check out the newest site to be hosted here, the personal site of my buddy Mike Buck, located here: http://www.worldspawn.org/~mikebuck/ This man is a god, and I'm very pleased to be offering him web hosting.
I added a few more pics in the Levels section. Been busy, but I am planning a major site update soon.
Pics! Come and get your Pics. Check out some screenies in the Levels section.
I have finally got my "pimpin' pumpin' thumpin'" new resume up. Check it out.
Finally I've posted some tutorials. I have more, but they arent finished yet. I am also working up the personal section of the site. So many monkies, so few metal baseball bats. More updates soon!
This is a site redesign. I figure: better clean and organized than forever temporary and soon-to-be graphically mighty. The fact is, it is stopping me from getting the word out there. So here is the strip down model. Has everything that the deluxe model does, except the leather seats, in dash compass, and power windows/locks.